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Sketching basics · Lesson 4 of 5

Shading: light on form

Light falling on a rounded form produces a predictable sequence of tones. Once you know the sequence on a sphere, you can apply it to faces, fruit, drapery and everything else.

highlightcore shadowreflected lightcast shadow
Diagram: shading.

Step by step

  1. Decide where the light comes from and keep it consistent. Draw a small arrow in the margin if it helps.
  2. Find the terminator — the line where the form turns away from the light. Separate light side from shadow side along it.
  3. On the light side: highlight (the brightest spot, a reflection of the light source), then light and half-tone as the surface turns.
  4. On the shadow side: the core shadow sits just past the terminator and is the darkest part of the form shadow. Further round, reflected light from nearby surfaces lightens it slightly — but it stays darker than any value on the light side.
  5. Add the cast shadow on the ground. It is darkest and sharpest where the object touches the surface (the occlusion or contact shadow) and softens as it moves away.
  6. Choose a shading method — hatching, cross-hatching, or smooth blending — and follow the form with your strokes.
Common mistakes
  • Making reflected light so bright it competes with the light side.
  • Forgetting the contact shadow, so objects look like they float.
  • Shading in random directions that fight the form.
Practice exercise

Render a sphere, a cube and a cylinder under one light source. Then shade an egg or an orange from life.