The colour wheel
The painter's colour wheel arranges hues in a circle. It is a tool for predicting mixes and for choosing harmonies. Every colour can be described by three properties: hue (where it sits on the wheel), value (light to dark) and chroma or saturation (intensity).
Step by step
- Traditional painter's primaries are red, yellow and blue. Mixing pairs gives secondaries: orange, green and violet. Mixing a primary with a neighbouring secondary gives tertiaries such as yellow-green or red-violet.
- Complementary colours sit opposite each other: red–green, blue–orange, yellow–violet. Side by side they look more intense; mixed together they neutralise each other towards grey or brown.
- Analogous colours sit next to each other (for example yellow, yellow-orange, orange). They create calm, unified harmonies.
- Real paints are not perfect primaries. A warm red (cadmium red) and a cool red (quinacridone or alizarin crimson) mix very different purples — that is why a split-primary palette uses a warm and cool version of each primary.
- Printers and screens use other systems: CMY(K) for ink and RGB for light. The painter's wheel is a practical guide to mixing pigments, not a law of physics.
- Make your own wheel with the paints you actually own. It is more useful than any printed chart.
Common mistakes
- Expecting any red and blue to make a bright violet.
- Confusing value with chroma — a colour can be dark and intense or light and dull.
- Using complements at full strength everywhere, which looks garish.
Practice exercise
Paint a 12-step colour wheel from three primaries, then a second one from a split-primary palette, and compare the secondaries.